I really enjoy this game, but I'm wondering if its abandoned. It would be a real shame if it was. I'd love to see individual scenarios for running out of resolve with each encounter
this is probably the best hypno game i’ve ever played, and i really hope the dev starts work on it again (if they ever stopped, i’m not sure)
the writing is phenomenal, the scenarios are awesome, and if it does get continued, i am ecstatic to see where it goes
First, a bug -- reaching the "end" with the paladin (made it to "this is where level 2 would be"), my inventory was not cleared out on the next restart, and I got error messages when looking at the inventory.
Second, if I have the ruby ... what can I do with it? The shopkeeper doesn't want it. And the shop ... it comes too early, it feels -- all the money I get later is no good, and I can't afford the things when I do get there.
Third ... is there a way to avoid respectful address or happy thoughts? I've gotten those each time so far, and the "Miss" is in the first thing you say to her. They cause me trouble later.
And fourth ... ugh. I had two resolve, plenty of room for lust, I had used an item to increase my resistance, and in the grotto ... once I said "stare" at the pool, I had no other options/choices and had already "lost". I felt cheated.
Ok, so I can hold off on the shop until later, it can actually be ignored and does not disappear if you don't take it. So, that's ... decent.
The "You get an extra choice of doors" never actually seems to do anything, and even if it did, ... you still have to go through them all.
It would be nice if the shop keeper, other than giving you a warning about the shape changing nymph, might actually give you some helpful advice? Or, is her "the only winning move is not to play" supposed to tell us that we are doomed before we start? :-)
Very interesting story, thank you for sharing! If you can, you put hypnosis or mind-control in the tags for this so people can find it easier. It was only by pure luck that I found this!
This looks really nice, only one request; the option to skip the pick a spiral and instead instant-fail rather than it being a chance of hypnosis. i keep trying to lose and not getting the hypnosis event
Amazing proof of concept! I love the idea and it's got monster girls so how could I complain. I hope in the future the consequence for being a stupid idiot and getting brainwashed are a little more extreme. The things the monsters do to you are like give you a pat on the heat and send you on your way.
Yeah, that's been tough for me to balance. I want the PC to be able to lose encounters without it being a full Game Over, but I also want the loss scenes to be fun. I'll think about that some more!
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I really enjoy this game, but I'm wondering if its abandoned. It would be a real shame if it was. I'd love to see individual scenarios for running out of resolve with each encounter
this is probably the best hypno game i’ve ever played, and i really hope the dev starts work on it again (if they ever stopped, i’m not sure) the writing is phenomenal, the scenarios are awesome, and if it does get continued, i am ecstatic to see where it goes
First, a bug -- reaching the "end" with the paladin (made it to "this is where level 2 would be"), my inventory was not cleared out on the next restart, and I got error messages when looking at the inventory.
Second, if I have the ruby ... what can I do with it? The shopkeeper doesn't want it. And the shop ... it comes too early, it feels -- all the money I get later is no good, and I can't afford the things when I do get there.
Third ... is there a way to avoid respectful address or happy thoughts? I've gotten those each time so far, and the "Miss" is in the first thing you say to her. They cause me trouble later.
And fourth ... ugh. I had two resolve, plenty of room for lust, I had used an item to increase my resistance, and in the grotto ... once I said "stare" at the pool, I had no other options/choices and had already "lost". I felt cheated.
Ok, so I can hold off on the shop until later, it can actually be ignored and does not disappear if you don't take it. So, that's ... decent.
The "You get an extra choice of doors" never actually seems to do anything, and even if it did, ... you still have to go through them all.
It would be nice if the shop keeper, other than giving you a warning about the shape changing nymph, might actually give you some helpful advice? Or, is her "the only winning move is not to play" supposed to tell us that we are doomed before we start? :-)
Great Game! I am excited to see how it will develop going forward.
Is this game gonna be updated anymore? it seems like it's been a bit since the last update, so I'm not sure.
Will you add specific bad ends for each enemy. I tried to get the overgrown and green room bad end but it just gave me to the nymph.
Solid start, my only complaint is the lack of history buttons. Just too cumbersome to replay the same parts several times.
Whenever I try to click Run Game, I get this pop-up:
Very interesting story, thank you for sharing! If you can, you put hypnosis or mind-control in the tags for this so people can find it easier. It was only by pure luck that I found this!
This looks really nice, only one request; the option to skip the pick a spiral and instead instant-fail rather than it being a chance of hypnosis. i keep trying to lose and not getting the hypnosis event
You can actually guarantee a failure if you do badly enough during the encounter!
So far so good . . . will all the enemies continue to be female only or will there be other genders to at some point?
I might add the option to make the enemies masculine (or a mix) sometime in the future, but for now I'm focusing on female enemies.
I would love for a Clown Doll Monster Girl were She drags You under a bed and fuck You.
Amazing proof of concept! I love the idea and it's got monster girls so how could I complain. I hope in the future the consequence for being a stupid idiot and getting brainwashed are a little more extreme. The things the monsters do to you are like give you a pat on the heat and send you on your way.
Yeah, that's been tough for me to balance. I want the PC to be able to lose encounters without it being a full Game Over, but I also want the loss scenes to be fun. I'll think about that some more!
I wouldn't be too worried about too many game overs, since you can always use saves.
That's helpful feedback! Definitely something for me to think about